Co-ed 11v11 Open Kickball
Rules for Co-ed 11v11 Open KickballNumber of Players on the Field
Each fielding team will consist of a maximum of 11 players and a minimum of 8 players; 7 males and 4 females play each game. Teams can have a maximum of 7 men and a minimum of 3 women on the field at once. If a team cannot field the minimum number of 8 players, a forfeit will be declared, unless the team captains and referee agree on an alternate plan.
Number of Players on a Team
If a player signs up as an individual (not for a specific team), he or she will be placed on a team of 14 to 18 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that he or she must wear to every game. Teams made up of individual sign-ups are permitted to bring walk-on players (see Walk-Ons) as long as the majority of the team votes that it is okay. A Joimo director will oversee the voting process if needed. In the case of a tie, the Joimo director will have the final decision.
If a player signs up for a specific team, the team must have a minimum of 14 players on their roster. There is no maximum to the number of players on a team roster; however, once the league starts, the roster is considered final. Any additional players, not on the roster, can play for the team as a walk-on (see Walk-Ons). Joimo t-shirts will only be provided for the first 16 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change).
A team is allowed to bring an unlimited number of walk-on players to the each game, however, these players are subject to pay $15 per match and pass all player eligibility. In addition, the walk-on player must sign a waiver of liability and play for only one team in that league. The walk-on player will be added to that team's roster. No new walk-on players will be allowed to play during the playoffs; however, walk-on players who have played with a team during regular season and are on the roster are eligible to play during playoffs.
All participants must be at least 18 years of age or older. Proper identification documentation (driver's license, ID card, passport, or military id) must be brought to every game for check-in. The referee and/or a Joimo sports director will check-in each player before the game is played, and no player shall be allowed to play if not checked-in. No jewelry, earrings, or bracelets will be allowed in play, unless properly bandaged and approved by the referee.
Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.
The field is a diamond with equal sides of 60 feet. The pitching mound is 40 feet from home plate.
One 10 inch rubber ball will be provided by Joimo for each game.
Non-league members are not permitted to play as a substitute for a league member who is unable to play. All participants must be registered through Joimo in order to play in the league.
There are free substitutions in the field. The pitcher and catcher positions may only be replaced once per inning unless injured. In case of an injury, a time out is called, and the injured player must be replaced by a player of the same sex. Players injured while running may be substituted by the player of the same sex.
If a team cannot field 8 players upon ten minutes of start time, then they will forfeit the game. A forfeit occurs after ten minutes from start time when one or both teams are unable to field the minimum of 8 players per team. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise, the team will be charged a $30 fee and cannot play another game until the fee is paid. In case of a forfeit, Joimo will do its best to find a replacement team, but does not guarantee placement.
The referees are responsible for enforcing the league rules. All decisions of the referees shall be final. There will be at least one referee per game. At the end of each game the referees shall submit the game record and results to the Joimo director, including all additional information, such as roster, misconduct, injuries, etc.
Duration of the Game
A regulation game will be 8 innings long or one hour, whichever comes first. A game is considered official once 5 full innings have been completed.
Regular season games may end in ties.
During the playoffs, the winner shall be determined by whoever wins the next full inning (Both teams get at-bats). In playoff situations, each team shall play short one additional fielder for each inning beyond 8 in boy, girl, boy, girl order. For example, a team in the 11th inning must take two male players and one female off the field. These players still kick in their respective slot.
The referee may call a game due to time if an inning may not reasonably be completed before the 60 minute time limit.
A legal pitch is underhand and no higher than knee level of the batter (sidearm or overhand pitching is not allowed). Anything higher than the batters knee as it crosses the plate is a ball. The height of the last bounce before it crosses home plate will also be used to determine if it is a strike. A pitch must bounce at least two times before crossing the front plane of home plate to be a strike.
Pitches will be thrown in a civil manner at a reasonable rate and not excessively bouncy. Fast pitch and curveballs are not allowed. Any pitch deemed by the referee or field monitor to be out of the context of a casual pitch (too fast or with curve) will result in a warning to the pitcher and a called ball. The next infraction will result in replacing the pitcher.
The pitcher must pitch from the back rubber (running up to the rubber is not allowed). Once the ball is pitched, the pitcher may not pass the pitcher's mound until the ball is kicked. Lateral movement is permitted.
The catcher must give the batter ample room to bat. The catcher may not break the plane of the front of home plate until the ball is kicked, and may not interfere with the batter. An infraction will result in a called ball. Even if the ball is kicked, in this case, it will be called a ball.
The “away” team shall kick first.
Each team may have base coaches at first and third bases.
Kicks must be made by a part of the body below the knee. If a “Double kick” (the ball hitting the kicker's foot and/or leg twice in one kicking attempt) occurs in front of home plate, it is an out. If it occurs on or behind home plate, it is a foul ball.
Bunting is not allowed for males, but females may kick any way possible. A bunt is considered any ball that is kicked and does not pass the imaginary line between the 1st and 3rd baseman and the pitcher. It will be counted as a strike for male kickers. This is up to the discretion of the head referee.
Kickers must contact the ball behind the front plane of home plate. A ball kicked in front of the front plane of home plate is considered a foul ball. Such a kick can be caught for an out, if it is caught before hitting the ground.
The pitcher, as well as the infielders, is not allowed to advance past the pitcher’s mound until the ball is kicked (imaginary line from connecting first and third base). The catcher must remain behind both home plate and the kicker until the ball is kicked. If the catcher passes the kicker then the pitch will be considered a ball, even if it is a strike.
Three strikes make an out. A foul kick counts as a strike, except on the third strike there is one courtesy foul kick.
There are no walks, after the three balls are pitched, the ball is placed on home plate and the kicker gets one kick. If the ball is kicked foul the player will be out.
An out is also recorded if any of the following occurs:
A) A kicked ball is caught before it hits the ground (in fair or foul territory)
B) A kicked ground ball is fielded to a base for a force-out
C) The defense pegs, throws a kickball, at the runner (at shoulder height and below) while they are not in contact with the base. If the runner is hit in the head the player is safe. If the runner is attempting to slide and is hit in any part of the body, they are out. It is an automatic out if the runner intentionally uses his/her head or neck to block a ball.
A kicker who is running to first base may overrun first base. If any other base is overrun the runner is at risk of being tagged out. If the kicker turns left (into fair territory) when overrunning first base, he/she may be tagged out.
When a kicked ball contacts a base runner, the runner is out and the ball is dead. All base runners are to return to the base they occupied before the pitch.
There is no leading or stealing. Runners must stay in contact with the base until the kicker contacts the ball. If the runner attempts to lead or steal he/she will be out and the ball will be dead.
Tagging up is permitted. After a fly ball is caught, a runner can attempt to advance to the next base as long as the runner goes back and touches, or is touching, the original base when the ball is caught.
Runners must stay within the base lines or be called out at the referee’s discretion.
A run scores when a runner crosses home plate before the third out, except when the third out is the result of a force play or when the kicker is called out before reaching first base.
Fielders must stay out of the base lines and not interfere with base runners. If it is deemed that a fielder interfered with a runner, the runner will be awarded the base. In the case that a fielder is in the base line in order to make a play, the runner must try to avoid contact at all cost. If in the referee’s opinion the base runner interfered with the fielder the runner will be called out.
Running past another runner shall result in the passing runner being called out.
Ties go to the runner.
We implement an Infield Fly Rule to prevent unfair gamesmanship by the fielders that would result in an easy double play or triple play. The infield fly rule applies only when there are fewer than two outs, and there is a force play at third base (i.e. there are runners at first and second base, or the bases are loaded). In these situations, if a fair fly ball is a kick that, in the umpire's judgment, is catchable by an infielder with ordinary effort, the umpire shall call "Infield fly", and the kicker will be out regardless of whether the ball is actually caught in flight. If the ball is near the foul lines, the umpire is to declare "Infield fly, if fair." If the ball is not caught and ends up foul, then infield fly is cancelled, and the play is treated as an ordinary foul ball. Umpires also typically raise one arm straight up to signal to everyone that the rule is in effect.
Any fair fly ball that could have been caught by an infielder with ordinary effort is covered by the rule regardless of where the ball is caught. The ball need not be caught by an infielder, nor must it be caught in the infield. For example, if an infielder retreats to the outfield in an effort to catch a fly ball with ordinary effort, the Infield Fly Rule may be invoked, even if an outfielder ultimately caught the ball, and even if no infielder attempted to make a play on the ball. Similarly, a fly ball within the infield that could have been caught by an infielder with ordinary effort, but is caught by an outfielder, would also be covered by the rule.
If "infield fly" is called and the fly ball is caught, it is treated exactly as an ordinary fly ball; the kicker is out, there is no force, and the runners must tag up to advance. On the other hand, if "infield fly" is called and the ball hits the ground without being caught, the kicker is still out, and there is no force. However, the runners do not need to tag up to advance, and can do so at their own risk.
All challenges and disputed calls must be made by either the captain or co-captain. Other team members disputing calls may be ejected from the game.
Every game will be limited to a 10 run differential. Teams can score an unlimited amount of runs, but will be capped out at a 10 run differential. For example, if the final of a game is 14-2 it will be recorded as 12-2.
Technical Fouls are issued for unsportsmanlike conduct before, during, and after the match. The referee has total discretion of what is considered unsportsmanlike conduct. Receiving a technical foul will result in removal from one game, and your team will play one person down for the rest of that game.
Ejection of player(s) results in teams playing down a player(s) during the rest of the match. Total discretion of ejection is up to the referee and a player(s) can be ejected without getting a technical foul first. The ejected player must leave the premise (including facility and parking lot of the facility) before play will resume. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund, and could result in the indefinite suspension of all or any Joimo activity or program indefinitely. Rules are subject to review and change by Joimo directors following incidences.
The following are but not limited to be considered unsportsmanlike: yelling at the referee, wasting time, yelling at the opposing team, and fighting. If an unsportsmanlike act occurs after the match or reported a later time Joimo reserves the right to eject that player(s) from the next match. Referee has total discretion of unsportsmanlike conduct.
Every team will make the playoffs, which will take place on the 8th week of the season. If there is an odd amount of teams in the league the two last place teams will play a single elimination game (10 minute limit) before advancing. If still tied at the end of this game, a coin toss will decide the winner (called by the higher placed team). First place teams will always get a "bye" when needed. The rankings will be determined by the following point system:
• Win = 3 points
• Tie = 1 point
• Loss = 0 points
Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system:
1. Head-to-Head Games
2. Amount of Forfeits
3. Elimination Game (10 minute maximum)
4. Coin Toss