Co-ed 8v8 Open DodgeballRules for Co-ed 8v8 Open DodgeballNumber of Players on the CourtEach team consists of a maximum of 8 players and a minimum of 7 players on the court. 4 males and 4 females play each game. Teams can have a maximum of 4 men and a minimum of 3 women on the court at once. If a team cannot field the minimum number of 7 players a forfeit will be declared unless the team captains and referee agree on alternate plan. Number of Players on a Team If a player signs up as an individual (not for a specific team) they will be placed on a team of 12 to 16 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that they must wear to every game. Teams made up of individual sign ups are permitted to bring walk on players (see Walk Ons) as long as the majority of the team votes that it is okay. A Joimo director will decide if the votes, for and against, are equal. If a player signs up for a specific team they must have a minimum of 12 players on their roster. There is no maximum to the number of players they can have on their roster. However, once the league starts, the roster is considered final. Any additional players, not on the roster, can play for the team as a walk on (see Walk Ons). Joimo t-shirts will only be provided for the first 16 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change). Walk Ons A team is allowed to bring an unlimited number of walk on players to the each game but they are subject to pay $15 per match and pass all player eligibility. In addition, the walk on player must sign a waiver of liability and play for only one team in that league. The walk on player will be added to that team's roster. No new walk on players will be allowed to play during the playoffs, only walk on players who are on the roster and have played at least one game in the regular season. Player Eligibility All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, or bracelets will be allowed in play unless properly bandaged and approved by the referee. Player Transfers Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director. Court Size The court is rectangular (50 feet by 30 feet) with a divided central line. Player Equipment Six 8.25 inch foam balls and one 6.25 inch "Power Ball" foam ball will be provided by Joimo for each game. Substitutions Non-league members are not permitted to play as a substitute for a league member who is unable to play. All participants must be registered through Joimo in order to play in the league. Substitutions can only be made between games, unless an injury occurs and the player must leave for that game. The first player who gets out will be the first player who goes back in the game if a catch is made by your team. Forfeits: If a team cannot field the minimum number of 7 players within 10 minutes of the designated start time then they will forfeit the game unless the team captains and referee agree on alternate plan. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement. Referees The referees are responsible for enforcing the league rules. All decisions of the referees shall be final. There will be at least one referee per game. At the end of each game the referees shall submit the game record and results to the Joimo director, including all additional information, such as roster, misconduct, injuries, etc. Arguing with referees will not be tolerated. Referees have the final word in calling plays. Any player found arguing with a referee will be considered to have Unsportsmanlike conduct. See Unsportsmanlike conduct. Duration of the Game Each team will play one match per night against one other team, lasting up to one hour. A match is made up of 5 sets. A set contains a maximum of 5 games and a team wins a set by winning 3 games. If the hour expires while a game is still in play, the team with the most active players will be declared the winner of that game. Winning the match consists of winning 3 sets. Official game time will be held by the referee. If a game should be cancelled, for any reason, the game with the most active players on the court will be the winner. If the first game should be cancelled, for any reason, the game will be considered a bye for both teams. A Player may ask for a time out/stoppage of play from the referees if a player is hurt or court conditions become a hazard. Play will continue once issue has been resolved. The Start of Play Game begins by placing the seven dodgeballs along the center line, with the Power Ball in the center. Players then take a position behind their end line. Following a signal by the official, any player may run to these balls. Each player who retrieved a ball must run back to the free throw line before throwing the ball. To prevent dodgeballs from being damaged, excessive fighting/pulling of a dodgeball will result in both participants being called out. During a match, you will be given a warning the first time you cross the center line attempting to get a ball (see the Fouls/Outs section for more information). If you cross the center line again at any point in the match you will be called out. Each player can only grab one ball. Players are permitted to swat balls back to someone else on their team, but passing the ball in the air is not allowed. Out of Bounds Players are not allowed to go out of bounds when trying to dodge or catch a ball. If a player goes out of bounds to avoid either being hit with a ball or catching a ball than that player will be considered out and not the opposing player who threw the ball. A player may leave the boundaries through their end-line only to retrieve a stray ball. The player retrieving the stray ball will only have 10 seconds to get the ball and must re-enter through their end-lines. The referee will notify each team of the out of bounds lines before each game and total discretion is based on the referee. Fouls/Outs When the ball hits you and then hits the ground you are out and must leave the court of play. A player can touch the center line (neutral line) but crossing the center line with his/her foot will be considered an out (total discretion is to the referee). Head Shots There is no throwing at the head of opposing players. All balls must be thrown shoulder length or below. A warning will be issued by the referee to the team throwing the dodgeball above the shoulders and than if continued the referee can issue technical fouls or ejections. If a player purposefully lowers their body to cause the ball to hit their neck or head, this will not be counted as a head shot and will be an out. Total discretion is to the referee. Technical Fouls Technical Fouls are issued for unsportsmanlike conduct before, during, and after the match. The referee has total discretion of what is considered unsportsmanlike conduct. Receiving a technical foul will result in removal from one game and your team will play one person down for the rest of that game. Ejections Ejection of player(s) results in teams playing down a player(s) during the rest of the match. Total discretion of ejection is up to the referee and a player(s) can be ejected without getting a technical foul first. The ejected player must leave the premise (including facility and parking lot of the facility) before play will resume. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund, and could result in the indefinite suspension of all or any Joimo activity or program indefinitely. Rules are subject to review and change by Joimo directors following incidences. Unsportsmanlike Conduct The following are but not limited too be considered unsportsmanlike: yelling at the referee, kicking a dodgeball on purpose, wasting time, yelling at the opposing team, and fighting. If an unsportsmanlike act occurs after the match or reported a later time Joimo reserves the right to eject that player(s) from the next match. Referee has total discretion of unsportsmanlike conduct. General Rules The object of the game is to eliminate all opposing players by getting them "out". Getting a player out is done by either hitting an opposing player with a ball or catching a ball thrown by your opponent before it touches the floor. When a catch is made prior to the dodgeball touching the ground, the first player that was out in that game from the team making the catch will be allowed to re-enter the game. Once a player is out they must line up on their sideline in the order that they were out. Players and visitors may not be around this line while the game is going on. Each player has 5 seconds to throw the ball once it is in their possession (possession is determined by the referee). Any dead balls the team has 10 seconds to pick it up and another 5 seconds to throw it. The player who picks up the dodgeball must be the one to throw it; you can not exchange the dodgeball to another player. Failure to throw a ball within 5 seconds or pick up a dead ball within 10 seconds will result in forfeiting the dodgeball to the opposing team. A player is not permitted to dribble the ball or place it back on the ground once it has been picked up. If a player does so, the ball must be given to the opposing team. A player cannot stand on his/her knees during any point of the match. A player may use the dodgeball to block an opposing team's thrown dodgeball but this does not reset the players 5 second count. A player will be called out if they drop their dodgeball while using it to block an opposing team's thrown dodgeball. A player is out if any attempted catch is dropped. If a ball hits and ricochets off you and you catch a different ball before the ricochet ball hits the ground, the catch does not count and you are out. If a ball hits and ricochets off you and you get hit by a different ball while attempting to catch the ricochet ball, you are out. In this case, even if you catch the ricochet ball, the catch will not count since you were already out. If a ball hits and ricochets off you and another teammate catches the ball before it hits ground, then both you and the person who threw the ball are out, and someone else on your team is permitted to come back in. If a ball hits and ricochets off you and then hits another teammate prior to hitting the floor, only you are out. Not your teammate. Each player can only be in possession of one dodgeball at a time. However, if a player catches a ball while already in possession of a dodgeball, the catch will be considered a catch (and the first person out may return to the game) but the player must drop one of the balls. In the case that the 6.25 inch Power Ball is caught (instead of the normal sized 8.25 inch ball), two people in line on your team can come back instead of just one person. Dead Dodgeballs A dodgeball is considered dead when it touches an object other than a person in play. A ball deflected by a held ball is considered a dead ball. If it is deflected then hits another player there is no consequence. If it is deflected and then caught by the same person on the team, it is considered a catch and the person who threw the ball is out and a player on the same team as the person who caught the ball is allowed back into the game. You are permitted to run out of bounds, via the side-lines and end-line, to catch a deflected ball. The other team can still attempt to get you out while you are out of bounds. Playoffs Every team will make the playoffs and this will take place on the 8th week of the league. If there is an odd amount of teams in the league the two last place teams will play a single elimination game (10 minute limit) before advancing. If still tied at the end of this game a coin toss will decide the winner (called by the higher placed team). First place teams will always get a "bye" when needed. The rankings will be determined by the following point system: * Win = 3 points * Tie = 1 point * Loss = 0 points Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system: 1. Head-to-Head Games 2. Amount of Forfeits 3. Elimination Game (10 minute maximum) 4. Coin Toss | Contact InformationPhone Number: (614) GO-JOIMOEmail Address: info@joimo.com Past Championships
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